Vr2ality: Making Strong Encounters For Endeavors

Shardul Gangal, President: In the relatively recent past, the idea of broadened reality in business was minimal in excess of a contrivance. The thought appeared to be more qualified for a sci-fi film than a corporate setting, thus, it is little shock that getting forward momentum was slow. In any case, that is changing exceptionally quickly. The business is new but developing. As indicated by Forbes, yearly spending on Expanded Reality (XR) is supposed to develop by more than 100% every year throughout the following five years. It is mixing this present reality with a virtual world to make a vivid encounter for the client.


It is unlocking new business value through an improved customer journey, optimized employee performance, and creating new content and services. VR2ality's EduXR is a learning platform that uses AR and VR technology to visualize content. The objective is to create valuable, immersive, and curriculum-aligned experiences for K 12 and Higher Education.

VR2ality's focus has always been the production pipeline which allows it to create valuable experiences for various industries such as manufacturing, medical, marketing, training, real estate, and more. This has allowed us to create our first product called EduXR within which we are creating immersive and interactive content that is curriculum aligned. We are working with teachers of multiple subject matter expertise to create a large content library for K 12.

We are very excited about EduXR as we put in a lot of R&D to address the pain points and challenges faced by the teachers and students. Also in the future, we want to explore the gaming industry," says Shardul Gangal, CEO, of VR2ality. His first encounter with VR was in a gaming arcade in Birmingham where developed an interest in the technology and started brainstorming ideas on how to bring a larger context to this technology.


Santosh Kumar who has 18-year experience in IT solutions and infrastructure in education co-founded VR2ality Infotec along with Shardul. With the help of a few other friends who were students are that time, they started acquiring knowledge in XR production pipelines. The first year of operations was mostly spent on self-learning all the skills that are required to create effective and valuable XR experiences.

Post meticulous R&D later, the team started pitching some of their demos to various industries and it was not until late 2018 that their first clients started rolling in. As a full-service Virtual Reality and Augmented Reality content start-up that creates powerful experiences for the enterprise that adds value to processes under any vertical; the company's solutions are produced at AAA console quality for best visualization.

At VR2ality, we provide our services to various industries yet the underlying idea is the same," mentions Shardul. As XR technology caters to so many different industries, each one poses its own set of challenges. VR2ality seizes the opportunity here by starting from the ground up to build a solid solution by brainstorming together. The team is open to collaborating with other XR companies within the country to service clients.


VR2ality houses a competent team of highly capable programmers, designers, and artists who leave no stone unturned to develop world-class solutions. "We have channelized a lot of efforts in developing the content for EduXR and have a dedicated team for that. We have a steady inflow of projects from various industries that keeps our team on their toes and allows us to constantly learn and improve our pipelines.

We are also getting a great response or EduXR and will scale up operations for it too," concludes Shardul Gangal. ”Vr2ality houses a competent team of highly capable programmers, designers, and artists who leave no stone unturned to develop world-class solutions” I enjoy working closely with all my team members, and as we grow everyone gets in tune with the culture of the company. We have flexible timings that allow our team to have a life outside of work. 

"As the Technology Head, I oversee all the XR solutions we create. I also lead the EduXR team. One of my major responsibilities is the conduct a thorough requirement analysis either from the clients we create custom content for, or creating education modules for schools and colleges. After which we brainstorm ideas and curate the solution as a team. I assign tasks to the team and lead the development.


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